#pragma once

#ifndef AngleMove
struct AngleMove
{
	float angle;
	float xAngle;
	float yAngle;
	float zAngle;
};
#endif

class Shape
{
protected:
	AngleMove Anglecord;
	int z;
	int y;
	int x;
public:
	Shape(void);
	void Shape::SetLocation(int Step, int x,int y, int z);
	~Shape(void);
	void Shape::SetAngle(float Angle, float x, float y, float z);
};

